It's been my pleasure to note that paper and pencil sci-fi RPGs like Star Frontiers
and 2300 AD
are still kicking. Both have a dear place in my heart, even though the settings they describe are worlds apart. Star Frontiers
is very much in the vein of pulp sci-fi (in my opinion), especially the Knighthawks supplement, which epitomizes the Atomic Rocket in all of its 1950s glory. 2300 AD
took the aftermath of their Twilight 2000
rpg, set in the dregs of World War III, gamed out 300 years of future history, then laid out for the players a well-wrought melding of near-future FTL civilization whose constraints introduced a very 19th century character to communications. This opens up the possibility of a 'frontier' in much the same way as Star Frontiers was all about 'The Frontier' (even calling the setting that.) Both games had an element of the Wild West (in SPAAAAAAACE!), and both had an Alien Menace. Star Frontiers' Sathar were much more of a pulp novel's villain race than the Kafers, who were very much a trope of GDW's strategic mindset. That said, I love Kafer psychology. It was truly unique and enjoyable to figure out what made them tick.
has perhaps the biggest contribution to Star Frontiers work on DA. If you remember the game, and you don't already know about him, look him up!